![]() It wouldn’t be immediate anymore it would be slow. But he also knew that when the animation process hit, that feedback loop would change. ![]() It wasn’t uncommon to find him auditioning angles with a lens or viewfinder until shots started to solidify in his brain. Years on-set had developed an explorer’s mindset in him. Tapping into Unreal Engine also gave Adam a chance to expand on a virtual production workflow he’d been using at MPC as a Visual Effects Supervisor. So much so that by the time you hit the cliffhanger, you can't help but wonder what happens next. Crafting the feeling of tension in Brave Creatures took Adam deep into that ecosystem, tying Megascans, custom MetaHumans, and UE5 into a powerful unit that helped the team quickly draw people into the hero’s journey. At Epic, we’re building out a connected, open ecosystem of tools, services, and marketplaces that provides creators like Adam with even more creative options.
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